SDF Models
The SDF model decides what kind of world the dungeon is carved out of. Assign one to Voxel SDF Model on the
Dungeon actor
An underground cave system. Rooms get extra headroom above the layout, and holes can be punched through the ceiling to let light down into them
| Property | Default | Description |
|---|---|---|
| Ceiling Extra Height | 800 |
Extra headroom added above the room height |
| Enable Ceiling Holes | true |
Punches holes through the cave ceiling, letting light down into the rooms |
| Ceiling Hole Radius | 600 |
The radius of a ceiling hole |
| Ceiling Hole Height Offset | 400 |
How far above the ceiling the hole is centred |
| Max Ceiling Holes Per Room | 2 |
The most holes a single room may get |
| Ceiling Hole Spawn Probability | 0.5 |
The chance a room gets a ceiling hole at all |
Island
Section titled “Island”An island sitting in water. The platform extends below ground level and the surrounding water slopes away from the shoreline
| Property | Default | Description |
|---|---|---|
| Platform Depth | 200 |
How deep the island platform extends below the ground level |
| Edge Taper Depth | 0 |
Additional depth variation at the platform edges, for a more natural island edge |
| Water Level | 0 |
The Z height of the water |
| Shore Slope | 0.2 |
How much the water slopes down away from the island. 0 is flat |
| Shoreline Extent | 4000 |
The maximum horizontal distance the shoreline reaches out from the island edge |
| Shoreline Falloff Distance | 0 |
Falloff applied to the shoreline effect, to avoid discontinuities at chunk boundaries |
| Max Shore Depth | 1000 |
The maximum depth below the water level where the shoreline effect is applied |
| Shore Depth Cutoff | 1000 |
Hard cutoff. No shore effect is applied beyond this depth below the water level |
Floating Island
Section titled “Floating Island”An island floating in the air, tapering to a tip below it
| Property | Default | Description |
|---|---|---|
| Platform Depth | 5000 |
How far the island extends down below the surface |
| Surface Z | 0 |
The Z height of the island surface |
| Exp Strength | 2.0 |
How sharply the underside tapers towards the tip |
| Tip Location Actor | none | Optional actor marking where the tip points. Leave it empty to use the default |
| Curl Angle Per Meter | 1.5 |
How much the island curls as it descends |
| Shape Search Expansion Amount | 2000 |
How far the chunk search bounds are expanded to catch the curled shape |