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Video Tutorials

The official Dungeon Architect video library — walkthroughs covering setup, the theme editor, builders, the build system, minimaps and landscape blending, all for Unreal Engine 5.

👉 Subscribe on YouTube: @DungeonArchitectDev


Getting Started​

Dungeon Architect 3.0 — Launch Trailer​

A fast look at what Dungeon Architect 3.0 can do, including the new GPU Voxel engine.

Launch Pad & Your First Dungeon​

Install the plugin, browse the Launch Pad samples, and generate your first dungeon.


Theme Editor​

Theme Editor Basics​

The fundamentals of the Theme Editor — mapping meshes to markers, probability, execution flow, and Marker Emitters.

Interactive Theme Editor Mode​

A faster, visual workflow — drag and drop meshes directly in the viewport with real-time updates.


Foundry Theme Series​

Build a complete industrial factory theme from scratch, learning advanced techniques along the way.

Part 1: Base Structure​

Set up the 800-unit grid, add walls, floors, doors, and stairs using the Interactive Theme Editor.

Part 2: Ceiling & Lighting​

Add ceilings with custom Selection Rules and place lights only on the top floor.

Part 3: Pattern Matcher​

Introduction to Pattern Matcher — place context-aware meshes by detecting spatial patterns across multiple tiles.

Part 4: Inner Corners​

Continue with Pattern Matcher to add inner corner walls and complete the Foundry look.

Part 5: Ground Floor Trim & Polish​

Refine the ground floor with trim meshes and finishing details.

Part 6: Ceiling Props​

Layer ceiling props with probability for organic variation.

Part 7: Ceiling Lights​

Add ceiling light fixtures driven by the theme graph.

Part 8: Ground Props​

Scatter ground props to finish the factory floor.


Builders & the Flow Framework​

Flow Framework: Design Procedural Layouts​

How the abstract flow graph drives every builder — paths, cycles, key-locks and validation.

Grid Flow Builder: Tile-Based Procedural Dungeons​

Node-driven paths on a tilemap — cycles, key-locks and item placement.

Cell Flow: Create a Flow Graph from Scratch​

Build a Cell Flow graph from the ground up for organic, non-grid layouts.


Build System​

Make Your Dungeon Playable​

Wire up the Build System so players can generate and play the dungeon at runtime.

Build System with the Game Animation Sample​

Combine the Build System with Epic's Game Animation Sample for a playable character.

Multiplayer Sample: Lobby, Server Browser & Minimap Preview​

A networked dungeon sample with a lobby, server browser and synced minimap preview.


Minimap & Canvas​

Minimap Widget Setup with Fog of War​

Add the Canvas minimap widget to your HUD, with fog of war exploration.

Interactive Minimap with Pan & Zoom​

Turn the minimap into a full-screen, pannable, zoomable map.

Minimap Theme Editor — Design Beautiful Maps​

Stack SDF-driven layers in the Canvas Theme Editor — outlines, borders, fills and fog.


Landscape Transformer​

Landscape Transformer Showcase​

Blend generated dungeons seamlessly into an existing Unreal landscape.

Part 1: Height Blending​

Non-destructively reshape the landscape around your dungeon using edit layers.

Part 2: Weight Painting & World Blending​

Paint material layers by distance from the dungeon for a natural transition into the world.


More on YouTube​

New tutorials land on the channel regularly — subscribe so you don't miss them:

👉 youtube.com/@DungeonArchitectDev