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Video Tutorials

The official Dungeon Architect video library — walkthroughs covering setup, the theme editor, builders, the build system, minimaps and landscape blending, all for Unreal Engine 5.

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Getting Started

Dungeon Architect 3.0 — Launch Trailer

A fast look at what Dungeon Architect 3.0 can do, including the new GPU Voxel engine.

Launch Pad & Your First Dungeon

Install the plugin, browse the Launch Pad samples, and generate your first dungeon.


Theme Editor

Theme Editor Basics

The fundamentals of the Theme Editor — mapping meshes to markers, probability, execution flow, and Marker Emitters.

Interactive Theme Editor Mode

A faster, visual workflow — drag and drop meshes directly in the viewport with real-time updates.


Foundry Theme Series

Build a complete industrial factory theme from scratch, learning advanced techniques along the way.

Part 1: Base Structure

Set up the 800-unit grid, add walls, floors, doors, and stairs using the Interactive Theme Editor.

Part 2: Ceiling & Lighting

Add ceilings with custom Selection Rules and place lights only on the top floor.

Part 3: Pattern Matcher

Introduction to Pattern Matcher — place context-aware meshes by detecting spatial patterns across multiple tiles.

Part 4: Inner Corners

Continue with Pattern Matcher to add inner corner walls and complete the Foundry look.

Part 5: Ground Floor Trim & Polish

Refine the ground floor with trim meshes and finishing details.

Part 6: Ceiling Props

Layer ceiling props with probability for organic variation.

Part 7: Ceiling Lights

Add ceiling light fixtures driven by the theme graph.

Part 8: Ground Props

Scatter ground props to finish the factory floor.


Builders & the Flow Framework

Flow Framework: Design Procedural Layouts

How the abstract flow graph drives every builder — paths, cycles, key-locks and validation.

Grid Flow Builder: Tile-Based Procedural Dungeons

Node-driven paths on a tilemap — cycles, key-locks and item placement.

Cell Flow: Create a Flow Graph from Scratch

Build a Cell Flow graph from the ground up for organic, non-grid layouts.


Build System

Make Your Dungeon Playable

Wire up the Build System so players can generate and play the dungeon at runtime.

Build System with the Game Animation Sample

Combine the Build System with Epic's Game Animation Sample for a playable character.

Multiplayer Sample: Lobby, Server Browser & Minimap Preview

A networked dungeon sample with a lobby, server browser and synced minimap preview.


Minimap & Canvas

Minimap Widget Setup with Fog of War

Add the Canvas minimap widget to your HUD, with fog of war exploration.

Interactive Minimap with Pan & Zoom

Turn the minimap into a full-screen, pannable, zoomable map.

Minimap Theme Editor — Design Beautiful Maps

Stack SDF-driven layers in the Canvas Theme Editor — outlines, borders, fills and fog.


Landscape Transformer

Landscape Transformer Showcase

Blend generated dungeons seamlessly into an existing Unreal landscape.

Part 1: Height Blending

Non-destructively reshape the landscape around your dungeon using edit layers.

Part 2: Weight Painting & World Blending

Paint material layers by distance from the dungeon for a natural transition into the world.


More on YouTube

New tutorials land on the channel regularly — subscribe so you don't miss them:

👉 youtube.com/@DungeonArchitectDev