Video Tutorials
The official Dungeon Architect video library — walkthroughs covering setup, the theme editor, builders, the build system, minimaps and landscape blending, all for Unreal Engine 5.
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Getting Started
Dungeon Architect 3.0 — Launch Trailer
A fast look at what Dungeon Architect 3.0 can do, including the new GPU Voxel engine.
Launch Pad & Your First Dungeon
Install the plugin, browse the Launch Pad samples, and generate your first dungeon.
Theme Editor
Theme Editor Basics
The fundamentals of the Theme Editor — mapping meshes to markers, probability, execution flow, and Marker Emitters.
Interactive Theme Editor Mode
A faster, visual workflow — drag and drop meshes directly in the viewport with real-time updates.
Foundry Theme Series
Build a complete industrial factory theme from scratch, learning advanced techniques along the way.
Part 1: Base Structure
Set up the 800-unit grid, add walls, floors, doors, and stairs using the Interactive Theme Editor.
Part 2: Ceiling & Lighting
Add ceilings with custom Selection Rules and place lights only on the top floor.
Part 3: Pattern Matcher
Introduction to Pattern Matcher — place context-aware meshes by detecting spatial patterns across multiple tiles.
Part 4: Inner Corners
Continue with Pattern Matcher to add inner corner walls and complete the Foundry look.
Part 5: Ground Floor Trim & Polish
Refine the ground floor with trim meshes and finishing details.
Part 6: Ceiling Props
Layer ceiling props with probability for organic variation.
Part 7: Ceiling Lights
Add ceiling light fixtures driven by the theme graph.
Part 8: Ground Props
Scatter ground props to finish the factory floor.
Builders & the Flow Framework
Flow Framework: Design Procedural Layouts
How the abstract flow graph drives every builder — paths, cycles, key-locks and validation.
Grid Flow Builder: Tile-Based Procedural Dungeons
Node-driven paths on a tilemap — cycles, key-locks and item placement.
Cell Flow: Create a Flow Graph from Scratch
Build a Cell Flow graph from the ground up for organic, non-grid layouts.
Build System
Make Your Dungeon Playable
Wire up the Build System so players can generate and play the dungeon at runtime.
Build System with the Game Animation Sample
Combine the Build System with Epic's Game Animation Sample for a playable character.
Multiplayer Sample: Lobby, Server Browser & Minimap Preview
A networked dungeon sample with a lobby, server browser and synced minimap preview.
Minimap & Canvas
Minimap Widget Setup with Fog of War
Add the Canvas minimap widget to your HUD, with fog of war exploration.
Interactive Minimap with Pan & Zoom
Turn the minimap into a full-screen, pannable, zoomable map.
Minimap Theme Editor — Design Beautiful Maps
Stack SDF-driven layers in the Canvas Theme Editor — outlines, borders, fills and fog.
Landscape Transformer
Landscape Transformer Showcase
Blend generated dungeons seamlessly into an existing Unreal landscape.
Part 1: Height Blending
Non-destructively reshape the landscape around your dungeon using edit layers.
Part 2: Weight Painting & World Blending
Paint material layers by distance from the dungeon for a natural transition into the world.
More on YouTube
New tutorials land on the channel regularly — subscribe so you don't miss them: