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How Theming Works

In Your first dungeon you swapped the theme and only the art changed. Here’s why. The builder never places meshes. It drops invisible markers (Wall, Ground, Door…) wherever art is needed, and the theme says what to place on each marker.

Two short videos show how a theme works and the two ways to edit one.

A theme is a graph. Each marker is a node, and the meshes, Blueprints and lights you hang under it are placed on every marker of that name. This video walks through the graph using the Foundry theme’s assets.

You can also edit a theme right in the level viewport. Switch the level editor to Dungeon Theme mode and drag a mesh onto a wall in the built dungeon. It’s added to that marker and shows up on every matching spot straight away.

The layout never changes. A theme is a set of rules that dress it, and Dungeon Architect reapplies them everywhere at once. That’s why one theme works on every layout, and one layout works with every theme.