Dedicated Servers
Voxel density is generated on the GPU by default, which needs a renderer. Dedicated servers, -nullrhi runs
and commandlets do not have one, so they automatically fall back to a CPU path that runs the same density
math. The server therefore builds the same world as its clients, and no configuration is needed for this to
work
Console Variables
Section titled “Console Variables”Two console variables let you override the path selection when you are debugging
| Console Variable | Default | Description |
|---|---|---|
da.Voxel.UseGPU |
-1 |
Overrides the voxel density generation path. -1 uses the dungeon’s setting, 0 forces CPU, 1 forces GPU. Render-incapable targets always use the CPU path |
da.Voxel.CPUExactDensity |
-1 |
Chooses the CPU density evaluator. -1 is exact on render-incapable targets and coarse otherwise, 0 forces coarse, 1 forces exact, which matches the GPU shader math |