Create Spawn Room
We're going to create a spawn room and place a marker there to spawn the PlayerStart
actor
Create Module
Create a spawn room module like before and leave a few connection points open
In this example, we've created a 1x1x1
spawn room with a single connection point
Placeable Marker for SpawnPoint
Create Asset
We want the theme engine to spawn a PlayerStart actor in the spawn room. Create a placeable actor asset named PM_SpawnPoint
Open the editor and add a marker entry named SpawnPoint
to the Marker Names list
Optionally specify a preview sprite for the spawn marker
Save and close the editor
Add to Spawn Module
Open the Spawn Room module map file and drop this placeable marker asset somewhere appropriate
Register Module
Open up the module database and add this spawn room module like below
Set the category name to SpawnRoom
. We'll use this category name in the flow graph shortly, to force it to use our spawn room while building the main path
Rebuild the module database cache Build Module Cache
Save and close the module database
Update Flow Graph
Open up the flow graph and assign the module database in the editor settings as before
Select the Create Main Path
node and inspect the properties
Add an entry to Start Node Category Override and set it to SpawnRoom
.
This will make the flow editor choose the start room registered in the module database with the specified category. As of now, we have only one spawn room, feel free to register more modules with the same name to have it randomly pick one spawn room
Hit build in the flow editor and make sure it generates a flow graph correctly
Spawn PlayerStart under marker
Open the theme file we created previously.
Create a new Marker node SpawnPoint
Resize the theme editor a bit and drag-drop the PlayerStart
actor from the main level window on to the theme editor as shown below
Link it with the SpawnPoint
marker node
Select the PlayerStart
actor node and move it up by 100
units
Save and close the theme editor
Build dungeon
Open the scene where we previously set up our dungeon. Rebuild the dungeon
You should see the spawn room, and a PlayerStart
actor spawned at the correct place