Dungeon Architect for Unreal Engine 2.32 Help

Finalize Graph

The last node of your flow graph should always be the Finalize Graph node. This node does the following:

  • Strategically promote some doors to one-way doors. This is done to keep the player from bypassing locked doors by entering from another nearby door. This may also be done to keep the player from entering another path from the opposite direction. It will always create a playable level

  • Remove unused links from the layout graph

Add Finalize Node

Open the flow graph we designed earlier and add a Finalize Graph node

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Link it before the Result node as shown below

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Build the graph and have a look at the layout graph

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Some links are converted to one-way doors, and they are represented by a double arrow head in orange color

We have already specified a one-way door asset in the connection editor in the previous section

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This one-way door blueprint will be used in those locations

Build the dungeon

Open the scene where we previously set up our dungeon. Rebuild the dungeon

You should see one-way doors spawn where needed

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We have now created a fully playable level and this wraps up our dungeon flow design. Feel free to add more path or play around with your own design

In the next section, we'll look at how to set up gameplay where we will build a random dungeon at runtime, move the player to the spawn room and have the player character (first person, third person etc) move around the map, pick up keys, open locked doors and more

Last modified: 14 September 2024