Dungeon Architect for Unreal Engine 2.32 Help

Build Dungeon

It's time to use everything we've created to build a dungeon

Create Theme file

Create an empty theme file somewhere in the content browser. We'll visit this later to spawn items in our modules (like NPCs, Spawners, Pickups, PlayerStart etc.)

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Setup Dungeon Actor

Create a new Level

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Drop in a Dungeon actor

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Select the actor and reset the transform

Change the Builder type to SnapGridFlowBuilder

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Assign the Module Database, Flow Graph and Theme assets

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Click the Build Dungeon button

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Debug Draw

Select the Dungeon actor and enable Debug Draw to see the flow graph overlay on the world

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Save Map

We've set up our dungeon actor in this map. Save this map, we'll revisit this later

Last modified: 15 November 2024