Build Dungeon
It's time to use everything we've created to build a dungeon
Create Theme file
Create an empty theme file somewhere in the content browser. We'll visit this later to spawn items in our modules (like NPCs, Spawners, Pickups, PlayerStart etc.)
![J 94 J 94](dungeon-architect-docs/J-94.jpg)
![J 95 J 95](dungeon-architect-docs/J-95.png)
Setup Dungeon Actor
Create a new Level
![J 96 J 96](dungeon-architect-docs/J-96.png)
![J 97 J 97](dungeon-architect-docs/J-97.jpg)
Drop in a Dungeon
actor
![J 98 J 98](dungeon-architect-docs/J-98.jpg)
Select the actor and reset the transform
Change the Builder type to SnapGridFlowBuilder
![J 99 J 99](dungeon-architect-docs/J-99.png)
Assign the Module Database
, Flow Graph
and Theme
assets
![J 100 J 100](dungeon-architect-docs/J-100.png)
Click the Build Dungeon
button
![J 101 J 101](dungeon-architect-docs/J-101.jpg)
![J 102 J 102](dungeon-architect-docs/J-102.jpg)
Debug Draw
Select the Dungeon
actor and enable Debug Draw
to see the flow graph overlay on the world
![J 103 J 103](dungeon-architect-docs/J-103.png)
![J 104 J 104](dungeon-architect-docs/J-104.jpg)
![J 105 J 105](dungeon-architect-docs/J-105.jpg)
![J 106 J 106](dungeon-architect-docs/J-106.jpg)
Save Map
We've set up our dungeon actor in this map. Save this map, we'll revisit this later
Last modified: 15 November 2024