Dungeon Architect for Unreal Engine 2.32 Help

Clustered Theming

Clustered theming allows you to automatically apply different themes to various parts (clusters) of your dungeons. This helps in adding variation to your levels and break monotony

A continous section of corridor cells or rooms are assigned to a clusters to have a proper theme transtions

Cluster Theming

Using Clustered Theming

To use clustered theming, enable it from the dungeon's detail panel

Enable Cluster Theming

Once enabled, you need to define a list of theme sets you'd like to apply on the clusters from the Advanced category of the dungeon's detail panel

Assign Cluster Themes

Currently, only the grid builder supports clustered theming

Height Variations

Corridor cells connected together are grouped into a cluster. You can customize if connected nearby corridor cells on different height (connected through stairs) should be grouped into the same cluster

Cluster Height Variation
Cluster Height Variation
Cluster Height Variation

Notice the corridor on the bottom right. It was split into two themes because of the height variation

Last modified: 15 November 2024