Navigation
Unreal Engine supports runtime navigation generation. However, a flag needs to be set in the projects setting.
Navigate to Edit > Project Settings > Navgation Mesh > Runtime > Dynamic
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This will automatically regenerate the navigation on runtime generated dungeons. Be sure to have a Nav Mesh bounds Volume
large enough to wrap the whole dungeon. There is an example in the quick start guide to automatically wrap the navigation volume around a dungeon after it has been built.
Level Streaming
If you want to use runtime navigation with a builder that supports level streaming (like SnapMap
or SnapGridFlow
), enable the following flag in the dungeon actor
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Last modified: 15 November 2024