Modules
A room is designed in a separate prefab, and it is called a Module
All Modules in the Snap Grid Flow builder have a fixed size called the Chunk Size
.
Your module size can be in mulitples of this size (e.g. you can create a taller room of size 1x2x1
or a bigger room 3x2x3
)
Module Bounds
Start by creating a Snap Grid Flow - Module Bounds
asset. You will assign the size of your modules
here and use it while designing the modules
In the Projects tab, navigate to the desired folder and create the Snap Grid Flow Module Bounds
asset
Double click the asset to open the editor
- Set the
Chunk Size
to something like(40, 20, 40)
. TheX
andZ
has to be the same if you want your modules to support rotation. In this case, we've provided40
for both - Set the
Door Offset Y
to5
.
Door Offset Y
determines how high the door is from the base of the module. It is a good idea to leave some gap, so you have space to create some pits or lower areas
You'll use this asset on each of the module prefabs you design
Create a Module
Modules are rooms that are designed and saved into a prefab. We'll design a new room module prefab
-
Create a new scene
-
Create an empty game object and name it to
Room_1x1A
-
Reset the prefab transform
-
Add the
Snap Grid Flow Module
component to it
Assign the module bounds asset we created earlier
Your module prefab will now provide visual information that will help you design your room
If you don't see the red lines, make sure the Gizmos
button is pressed in the Scene View tab's toolbar
The red wireframe indicates the bounds of your module. You may fill this up in any way you like.
The blue indicators show the possible locations of the doors
Design your module inside the level bounds.
Note how the ground mesh was aligned to a height where it matched the door indicators (blue lines).
These blue lines were previously configured to be 5 units above the module's base (DoorOffsetY)
Go ahead and design the rest of the room in any way you like
Make sure all your game objects are inside the module game object
In this simple example, we want to have doors on all the 4 sides. A gap of 4 wide / 5 high
was left out at the
door openings. Our door and wall assets will eventually be of this size to fill up the gap
Do this for all the four doors
While designing the rooms, it is always a good idea to use Grid snapping (
Edit > Grid and Snap Settings
)
More info on snap settings here
You can always turn off the module bound visuals (the red box) if it gets in the way. Do this by unchecking
Draw Bounds
in theSnap Grid Flow Module
component
Save as Prefab
Select the module game object Room_1x1A
and save it as a prefab in some folder
Now that we have it saved as a prefab, delete the module game object from the scene
In the next section, we'll create a Connection
and add it near the door openings