Menu
DA LogoDA LogoDungeon Architect Documentation
UnrealUnity
🌜
🌞
DA LogoDA LogoDungeon Architect Documentation
  • Unreal
  • Unity
  • Getting Started
    • Create your first Dungeon
    • Design your first Theme
    • Launch Pad Window
  • Grid Flow Builder
    • Create a Grid Flow Dungeon
    • Design a Grid Flow Graph
    • Key Lock System
    • Mini-Map
    • Query Interface
  • Snap Flow Builder
    • Setup Snap Dungeon
    • Creating Module Prefabs
    • Connections
    • Register the Modules
    • Design Snap Flow Graph
    • Build the Dungeon
  • Snap Grid Flow Builder
    • Introduction
    • Modules
    • Connections
    • Module Database
    • Create Flow Graph
    • Build Dungeon
    • Placeable Markers
    • Setup Key-Locks
    • Create Spawn Room
    • Finalize Graph
    • Setup Gameplay
    • Scripting
  • Grid Builder
    • Introduction
    • Properties
    • Platform Volume
    • Theme Override Volume
    • Paint Mode
  • Simple City Builder
    • Introduction
  • Advanced Theming
    • Selection Rule
    • Transform Rule
    • Item Spawn Listener
  • Advanced Dungeons
    • Runtime Dungeons
    • Dungeon Listener
    • Landscape Transformer
    • Runtime Navigation

Register the Modules

Register your modules in the DungeonSnap game object so Dungeon Architect can use it to build the dungeon

Inspect the DungeonSnap Game Object

Here we've registered the two modules and assigned a Category to them (e.g. Room, Corridor, TreasureRoom, MiniBoss, MainBoss, SpawnRoom, Exit etc).

You can have multiple module prefabs assigned to the same category. These categories are used in the Dungeon Flow graph to design a procedural layout graph for your dungeon

Previous
« Connections
Next
Design Snap Flow Graph »

Docs

  • Unreal Engine
  • Unity

Product

  • Website
  • Purchase

Support

  • Discord
  • Email
Copyright © 2022 Code Respawn Pvt. Ltd.