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DA LogoDA LogoDungeon Architect Documentation
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DA LogoDA LogoDungeon Architect Documentation
  • Unreal
  • Unity
  • Getting Started
    • Create your first Dungeon
    • Design your first Theme
    • Launch Pad Window
  • Grid Flow Builder
    • Create a Grid Flow Dungeon
    • Design a Grid Flow Graph
    • Key Lock System
    • Mini-Map
  • Snap Flow Builder
    • Setup Snap Dungeon
    • Creating Module Prefabs
    • Connections
    • Register the Modules
    • Design Snap Flow Graph
    • Build the Dungeon
  • Snap Grid Flow Builder
    • Introduction
    • Modules
    • Connections
    • Module Database
    • Create Flow Graph
    • Build Dungeon
    • Placeable Markers
    • Setup Key-Locks
    • Create Spawn Room
    • Finalize Graph
    • Setup Gameplay
  • Grid Builder
    • Introduction
    • Properties
    • Platform Volume
    • Theme Override Volume
    • Paint Mode
  • Advanced Theming
    • Selection Rule
    • Transform Rule
    • Item Spawn Listener
  • Advanced Dungeons
    • Landscape Transformer

Creating Module Prefabs

A module is a prebuilt prefab of a area (like room, corridor etc)

Design a room in the editor so we can turn it into a prefab for use with the snap builder

We've left holes at places where we want a possible door. We'll place a special Connection prefab later at these places to let Dungeon Architect know that it can stitch the rooms from these points

Go ahead and create a few more module prefabs. We've created one for a corridor below

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« Setup Snap Dungeon
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Connections »

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