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DA LogoDA LogoDungeon Architect Documentation
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DA LogoDA LogoDungeon Architect Documentation
  • Unreal
  • Unity
  • Getting Started
    • Create your first Dungeon
    • Design your first Theme
    • Launch Pad Window
  • Grid Flow Builder
    • Create a Grid Flow Dungeon
    • Design a Grid Flow Graph
    • Key Lock System
    • Mini-Map
    • Query Interface
  • Snap Flow Builder
    • Setup Snap Dungeon
    • Creating Module Prefabs
    • Connections
    • Register the Modules
    • Design Snap Flow Graph
    • Build the Dungeon
  • Snap Grid Flow Builder
    • Introduction
    • Modules
    • Connections
    • Module Database
    • Create Flow Graph
    • Build Dungeon
    • Placeable Markers
    • Setup Key-Locks
    • Create Spawn Room
    • Finalize Graph
    • Setup Gameplay
    • Scripting
  • Grid Builder
    • Introduction
    • Properties
    • Platform Volume
    • Theme Override Volume
    • Paint Mode
  • Simple City Builder
    • Introduction
  • Advanced Theming
    • Selection Rule
    • Transform Rule
    • Item Spawn Listener
  • Advanced Dungeons
    • Runtime Dungeons
    • Dungeon Listener
    • Landscape Transformer
    • Runtime Navigation

Setup Snap Dungeon

The Snap Builder generates a dungeon by stitching together pre-built rooms prefabs. The rules for stitching them is controlled by Graph Grammars

In this page, we'll walk through the creation process.

Preparing the Scene#

Create a new scene and drop in a Dungeon Snap game object. This will allow you to build snap dungeons

Previous
« Query Interface
Next
Creating Module Prefabs »
  • Preparing the Scene

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