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DA LogoDA LogoDungeon Architect Documentation
  • Unreal
  • Unity
  • Getting Started
    • Create your first Dungeon
    • Design your first Theme
    • Launch Pad Window
  • Grid Flow Builder
    • Create a Grid Flow Dungeon
    • Design a Grid Flow Graph
    • Key Lock System
    • Mini-Map
  • Snap Flow Builder
    • Setup Snap Dungeon
    • Creating Module Prefabs
    • Connections
    • Register the Modules
    • Design Snap Flow Graph
    • Build the Dungeon
  • Grid Builder
    • Introduction
    • Properties
    • Platform Volume
    • Theme Override Volume
    • Paint Mode
  • Advanced Theming
    • Selection Rule
    • Transform Rule

Paint Mode

You can paint your own dungeon layout on top of the procedural dungeon

Select the DungeonGrid prefab and expand it. Select the PaintMode game object. This will activate the Paint Mode

Left click and drag to draw dungeon cells. Shift + Left click to delete cells. Scroll wheel to move the cursor up/down

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Selection Rule »

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