Menu
DA LogoDA LogoDungeon Architect Documentation
UnrealUnity
🌜
🌞
DA LogoDA LogoDungeon Architect Documentation
  • Unreal
  • Unity
  • Getting Started
    • Create your first Dungeon
    • Design your first Theme
    • Launch Pad Window
  • Grid Flow Builder
    • Create a Grid Flow Dungeon
    • Design a Grid Flow Graph
    • Key Lock System
    • Mini-Map
    • Query Interface
  • Snap Flow Builder
    • Setup Snap Dungeon
    • Creating Module Prefabs
    • Connections
    • Register the Modules
    • Design Snap Flow Graph
    • Build the Dungeon
  • Snap Grid Flow Builder
    • Introduction
    • Modules
    • Connections
    • Module Database
    • Create Flow Graph
    • Build Dungeon
    • Placeable Markers
    • Setup Key-Locks
    • Create Spawn Room
    • Finalize Graph
    • Setup Gameplay
    • Scripting
  • Grid Builder
    • Introduction
    • Properties
    • Platform Volume
    • Theme Override Volume
    • Paint Mode
  • Simple City Builder
    • Introduction
  • Advanced Theming
    • Selection Rule
    • Transform Rule
    • Item Spawn Listener
  • Advanced Dungeons
    • Runtime Dungeons
    • Dungeon Listener
    • Landscape Transformer
    • Runtime Navigation

Introduction

Grid Builder#

The Grid Builder generates a dungeon by scattering rooms across the map and connecting them with corridors. The builder supports height variations (stairs)

We've used this dungeon builder in the previous section Create your first Dungeon and Design your first Theme

In the following sections, we'll explore more about this builder

Previous
« Scripting
Next
Properties »
  • Grid Builder

Docs

  • Unreal Engine
  • Unity

Product

  • Website
  • Purchase

Support

  • Discord
  • Email
Copyright © 2022 Code Respawn Pvt. Ltd.