Create your first Dungeon
Install Dungeon Architect
Install and import Dungeon Architect from the Asset Store. You should see the following folders:
Setup Dungeon Prefab
Create a new Scene
Navigate to CodeRespawn > DungeonArchitect > Prefabs
and drop in the DungeonGrid
prefab on to the scene
Select the dungeon game object and inspect the properties. We'll need to assign a new theme before we can build the dungeon
Assign Theme
Assign an existing theme to the dungeon actor
Navigate to
Assets\DungeonArchitect_Samples\Demo_Theme_Candy\Themes
Assign theme file named
CandyDungeonTheme
as shown in the image below
Build Dungeon
Select the DungeonGrid
game object and click the Build Dungeon
button in the Inspector window
Randomize Dungeon
Select the DungeonGrid
game object and change the Seed value in the configuration. Changing this value will create a dungeon with a different layout
Click Build Dungeon
button to rebuild the dungeon with the new seed
Organization
All the dungeon objects are created on the root hierarchy and makes it difficult to organize. We'll configure it so all objects are spawned under a certain game object
Lets destroy this current dungeon, configure it for better organization and then rebuild
Destroy Existing Dungeon
Search for dungeon
on the hierarchy search box
Select the DungeonGrid game object and click the Destroy Dungeon
button
Clear out the search text box in the hierarchy. Your hierarchy should now look like this
Configure Parent Object
Create an empty Game Object. All our dungeon items will go inside this parent object
Rename the parent object (e.g. Dungeon Items
)
Select the parent object and Reset the transform
Select the parent object and set it to static
Assign the parent object to the GridDungeon game object
Rebuild Dungeon
Select the GridDungeon game object and click Build Dungeon
All your dungeon game objects will be organized under the parent object