Menu
DA LogoDA LogoDungeon Architect Documentation
UnrealUnity
🌜
🌞
DA LogoDA LogoDungeon Architect Documentation
  • Unreal
  • Unity
  • Getting Started
    • Create your first Dungeon
    • Design your first Theme
    • Launch Pad Window
  • Grid Flow Builder
    • Create a Grid Flow Dungeon
    • Grid Flow Editor
    • Design a Grid Flow Graph
    • Key-Lock System
    • Mini-Map
  • Snap Flow Builder
    • Setup
    • Create a Module Database
    • Design your Modules
    • Connections
    • Register the Modules
    • Design Snap Flow Graph
    • Build the Dungeon
    • Level Streaming
    • Negation Volumes
    • Sample Game
  • Snap Grid Flow Builder
    • Introduction
    • Modules
    • Connections
    • Module Database
    • Create Flow Graph
    • Build Dungeon
    • Placeable Markers
    • Setup Key-Locks
    • Create Spawn Room
    • Finalize Graph
    • Setup Gameplay
    • Check Performance
  • Grid Builder
    • Introduction
    • Properties
    • Platform Volume
    • Theme Override Volume
    • Paint Mode
  • Advanced Theming
    • Theming Rules
    • Selection Rule
    • Transform Rule
    • Spawn Logic
    • Clustered Theming
    • Spatial Constraints
  • Advanced Dungeons
    • Marker Emitters
    • Query Interface
    • Event Listeners
    • Landscape Transformer
    • Navigation
    • Randomize Dungeons
  • Misc
    • Manual Installation
    • Workaround - Packaging Error

Build the Dungeon

Assign the Module Database and Dungeon Flow Graph assets to the Dungeon Actor

Hit Build Dungeon. Click Randomize and try other configurations. Change the Dungeon Flow graph and experiment further

Enable Debug Draw for more visual info

Previous
« Design Snap Flow Graph
Next
Level Streaming »

Docs

  • Unreal Engine
  • Unity

Product

  • Website
  • Purchase

Support

  • Discord
  • Email
Copyright © 2022 Code Respawn Pvt. Ltd.