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DA LogoDA LogoDungeon Architect Documentation
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DA LogoDA LogoDungeon Architect Documentation
  • Unreal
  • Unity
  • Getting Started
    • Create your first Dungeon
    • Design your first Theme
    • Launch Pad Window
  • Grid Flow Builder
    • Create a Grid Flow Dungeon
    • Grid Flow Editor
    • Design a Grid Flow Graph
    • Key-Lock System
    • Mini-Map
  • Snap Flow Builder
    • Setup
    • Create a Module Database
    • Design your Modules
    • Connections
    • Register the Modules
    • Design Snap Flow Graph
    • Build the Dungeon
    • Level Streaming
    • Negation Volumes
    • Sample Game
  • Grid Builder
    • Introduction
    • Properties
    • Platform Volume
    • Theme Override Volume
    • Paint Mode
  • Advanced Theming
    • Theming Rules
    • Selection Rule
    • Transform Rule
    • Spawn Logic
    • Clustered Theming
    • Spatial Constraints
  • Advanced Dungeons
    • Marker Emitters
    • Query Interface
    • Event Listeners
    • Landscape Transformer
    • Navigation
  • Misc
    • Manual Installation

Introduction

The Grid Builder generates a dungeon by scattering rooms across the map and connecting them with corridors. This builder supports height variations (stairs)

We've used this dungeon builder in the previous section Create your First Dungeon and Design your First Theme

In the following sections, we'll explore more on this builder

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